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a dynamic definition of virtual reality
With current technologies, virtual reality is frequently defined as involving at least: much of our range of sight and range of hearing; computer monitoring and reactions to the position, angle, and motion by the participating person's head or eyes at between 50 and 100 reactions every second; and more than basic machine responses to the location, configuration, movement, and direction of the one's hand. With continued waves of progress in applied science, computer reactions to the direction of the rest of the human body, quicker responding actions, better tactile and motion interaction, and involvement of the senses of smell and taste might become expected for virtual reality. Read also Virtual Tour Source on VR.
As applications of virtual reality become less expensive and more common in popular culture, the terms surrounding Virtual Reality (VR) will progress further. One possibility is that the prefix "v" might become added to various words to identify "virtual" in a way similar to use of the prefix "e" to designate "electronic" in online applications. As an example, virtual uses in the area of real property applications might be shortened "vRealEstate" and virtual applications in the area of trade may be abbreviated "vTrade". Related virtual reality topics at Virtual Tours Pasadena, California may be of use. Sub-page Artificial Intelligence Simulation covers additional topics.
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